![]() Whereas the gameplay is never too challenging or frustrating, the narrative hits some real emotional points as Izzy comes to terms with what is happening around her, and for the more emotional among you, it might be a good idea to keep some tissues handy.Įven if the story does signal quite early on where it is going, it still packs a punch when it does finally follow through. With that being said, the story is the games main selling point, and it is emotive and powerful enough to allow you to overlook the games tried and true platforming. As I’ve said already, don’t let the game’s cute art style fool you as it does deal with some pretty heavy emotions during the course of the game. Everyone will be able to relate to what Izzy is going through to some degree, and this only serves to give the game an even bigger impact. It is a unique idea and one that works well when you start to analyse the double meanings behind the game’s two stories. Clearly Lost Words is written by an adult, but it does a great job of relaying the feelings of a child, and how they would come to terms with the very adult events taking place. While filling out details in the story, this narration helps to get a handle on what Izzy is feeling as she comes to terms with the events in her life, giving you access to her innermost thoughts. This can get a little annoying at times, but for the most part, it does the job. Izzy constantly narrates what is going on both in the “real” world she occupies and within the fantasy world of Estoria she has created. Through it, you get a real sense of who Izzy is and how she is feeling concerning the game’s events. This allegory works well, with the journal serving as the crux that links these two games together. This world has been created by Izzy, initially as a story written in her journal, but it quickly becomes a bigger deal, serving as part allegory, part escapism as Izzy works to deal with what is happening in her own life. The other is more of a traditional-looking side scroller, where you play as a young Firefly Guardian who has the ability to cast “word magic” to interact with the world around her. In these sections you run and jump across, through and around the pages of Izzy’s journal, interacting with the words on the page as you navigate through her story. In one, you play as Izzy, who starts off the game as a chipper, bubbly girl who is more a narrator than a protagonist. Lost Words is in many ways two games, with a simple but surprisingly effective game mechanic linking the two.
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